Details, details, details... if you
want good results, you've got to take care of the details.
If your project requires, most real world
objects can be modeled to less than 1% dimensional error.
Have ever noticed some studios objects just don't
look quite right? The devil is in the details... they
probably just don't take the time to make them right.
The woodstove to the left has the cuts in the steel,
even the rivets and crimps in the flue pipe.